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1. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Expanding on the fleet-wide tactical overview idea: Make the coodinate system unique for all fleet members on grid. Origin of the tactical overlay coordinate system is anchored by the FC. Give fleet members the possibility to opt out and reanchor...
- by Chirality Tisteloin - at 2015.10.26 10:09:31
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2. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Darkwalker Star wrote: I have a suggestion. A doomsday deflector module that can link to a friendly doomsday weapon, but only 1 at a time. By reflecting the energy back onto itself can reduce or prevent damage from that doomsday. This allows fr...
- by Chirality Tisteloin - at 2015.10.26 09:50:54
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3. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Moe Lesture wrote: --- TACTICAL OVERLAY --- Considering the tactical implications of the doomsdays and squadrons, i would add bearing and elevation indicators to the tactical overlay. Obviously everyones overlay will have an identical North, ...
- by Chirality Tisteloin - at 2015.10.26 09:36:23
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4. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Here are my two cents to the various concerns that have been voiced: This will diminish the attachment to my characters / devalue the sense of unique history and achievement that is embodied in the skill set: For me the big change there was t...
- by Chirality Tisteloin - at 2015.10.17 10:09:24
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5. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
CCP Nullarbor wrote: No docking puts you inside and safe, but you still see the grid outside the station. The invulnerability link (we need a new name for this, taking suggestions) provides security while you are undocked and mobile around t...
- by Chirality Tisteloin - at 2015.05.12 17:54:30
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6. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Good evening, for clarification: docking in Citadels means the same as using the invulnerability link, right? very interesting concepts! Thanx for sharing the blog.
- by Chirality Tisteloin - at 2015.05.12 17:32:01
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7. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Interesting concept. Concerning the prime time: I support the idea that the width of the time window when structures can be reinforced should be tied into occupancy. System boni acquired from usage reduce the time window. Unbonused systems sho...
- by Chirality Tisteloin - at 2015.03.05 15:01:17
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8. Keyboard Flight Controls - in Test Server Feedback [original thread]
Owen Levanth wrote: Arla Sarain wrote: I think a lot of people will be dying. The loss of control after interacting with the overview is annoying as hell. I just combined both with a lot of fancy keybinding. Targeting, for example, works...
- by Chirality Tisteloin - at 2014.11.17 00:43:40
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9. [Rhea] New Wormhole Systems + Thera - in Test Server Feedback [original thread]
Hey, one small thing I just noticed: In Thera's glaring white light the labels on locations in space (printed in white) are often not well readable. If the font colour could be dynamically adapted to always have some contrast with the background...
- by Chirality Tisteloin - at 2014.11.16 16:27:06
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10. Keyboard Flight Controls - in Test Server Feedback [original thread]
Bones Outten wrote: Following on from other posts, no direct input flight game would offer the vector for your own ship/craft, only for those of others for intercept or turret/gun tracking target purposes. But a chase camera option & a sit...
- by Chirality Tisteloin - at 2014.11.16 11:22:42
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11. Manual Flying. - in Test Server Feedback [original thread]
HeXxploiT wrote: It seems to me that the real challenge to making this work is on the pvp end. In all cases however If there were some sort of a camera mode that shows the target ship relation to my ship and where I am flying it would solve som...
- by Chirality Tisteloin - at 2014.11.15 14:02:18
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12. Keyboard Flight Controls - in Test Server Feedback [original thread]
Hey, this is really cool! I have tested it with a Cheetah with 2 nanos. The controls feel very smooth and natural. If you begin your turn from high speed there is a slight "sticky feeling", which goes away as soon as you have shed some velocity...
- by Chirality Tisteloin - at 2014.11.15 12:58:11
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13. Sticky:Dev blog: Thera and the Shattered Wormholes - in EVE Information Portal [original thread]
Gogela wrote: KatanTharkay wrote: Advertised as the largest system ever, I was hoping that this would be the first multiple star system in EVE . Well, maybe some other time. A binary? That IS a really cool idea! A neutron star feeding ...
- by Chirality Tisteloin - at 2014.11.13 23:51:24
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14. [Rhea] New Wormhole Systems + Thera - in Test Server Feedback [original thread]
Very cool, I like it. The system might even be large enough to live in a yurt there and not get caught immediately. I have just one issue: I can't put anything in the depots. Has this been disabled in Thera? Or is this a general feature of the...
- by Chirality Tisteloin - at 2014.11.13 22:59:57
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15. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
Another thing: I like the new design of the neocom. will take time getting used to it but I see that it makes sens. I don't like the same design direction for station services. The reason is the following: The small pictures of the guy toiling i...
- by Chirality Tisteloin - at 2014.11.07 19:22:30
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16. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
Hey, I like the feel of these new designs. Went to Sisi and took some shots of the new color schemes: http://spindensity.wordpress.com/2014/11/07/new-ui-design-color-schemes/
What caught my eye is that the white text in the highlighted tabs i...
- by Chirality Tisteloin - at 2014.11.07 19:01:17
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17. Anti-UBoot warfare - in Player Features and Ideas Discussion [original thread]
This idea was suggested by @NevilleSmit on twitter https://twitter.com/NevilleSmit/status/523953760393912320
Create a game mechanic to search for cloaked ships like WWII submarine hunters. Create a second flavour of T2 destroyers which are ...
- by Chirality Tisteloin - at 2014.10.23 12:07:17
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18. Changing the Lock Formula - in Player Features and Ideas Discussion [original thread]
Reposting comment from blog: Interesting idea and nice post. I like your approach from the perspective of storytelling! Have you thought about how changing n would be handled? Not all ships will target at the same instant, so you constantly have...
- by Chirality Tisteloin - at 2014.10.23 11:31:38
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19. Sticky:Dev blog: Upcoming Forum changes - Phase 1 of 2 - in EVE Information Portal [original thread]
Why is the short-cut link to the Devblog page hidden inside the Character dropdown menu? This doesn't make much sense to me and I was spending some time searching for it. I'd suggest this item to show up either as a tab next to DEV POSTS or i...
- by Chirality Tisteloin - at 2014.10.23 08:04:56
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20. Ooops! New forums went online! - in EVE General Discussion [original thread]
reading this on my mobile makes me realize how useful collapsed/expandable quotes could be. Also ratio between post text and avatar is way too much in favour of avatar. Avatar takes up at least a 3rd of my screen width with readable font size.
- by Chirality Tisteloin - at 2014.10.21 16:40:55
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